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Release | v1.6.2-bakedstudios.0.8.2

· 2 min read
Cameron Target
Pipeline Manager

Handling Handles

The new config has added support for new environment variables pulled form Flow PTR:

SHOT_CUT_IN
SHOT_CUT_OUT
SHOT_HEAD_IN
SHOT_TAIL_OUT
SHOT_CUT_DURATION

Having this information tracked and readily available will help in two main ways:

Artist Nuke Environment Set Head and Tail

  • Artists can now sync head-in and tail-out points for their comps. This will cover the full work area assigned to them for the shot. If plates are supplied longer, artists can rely on concrete numbers determined by coords and production and grab that data direct from SG.

If the data has not been entered in Flow yet, you'll get this message:

If it has been entered you'll get something like this:

Nuketranscoder Environment Variables for Handles

  • An issue on HAL previously was having to re-run playlists constantly for small variations in deliverables. One example was a very specific handle based frame counter. To help with this, we'll continue passing more variables to the nuketranscoder from SG. In this case, we can use cut ins and cut outs to satisfy this request.

Example of the request:

Handles:

Cut range:

Here are the nodes in the render_template.nk that dictate the frame counter burnin's color:

and here is the expression with baked in cut in points that had to be changed each time:

and here it is after:

Note to Production

It's important to make sure all these variables are set for shots. Here's the basic list of fields in SG that will need data:

sg_sequence
sg_storage_location
sg_cut_in
sg_cut_out
sg_head_in
sg_tail_out
sg_shot_scale_factor*
sg_shot_lut
sg_shot_cdl**
note
  • *sg_shot_scale_factor will default to 1.0 if nothing is set.
  • **sg_shot_cdl is set by publishing the shot .ccc file.

Release | v0.7.0-bakedstudios.0.6.0

· One min read
Cameron Target
Pipeline Manager

Notes:

New Features -

  • Integration with Suite Cloud Storage
  • beta support for the Adobe Premiere Toolkit Engine
  • Updates the official core, engine, frameworks and apps to latest versions from Flow
  • Updates base Nodes&Layers config to v0.7.0

Bug Fixes -

  • Fixes issues with the schema for SUITE
  • Fixes an issue with the schema that would register multipe Shot location
  • Solves nuke writenode, metadata and colorspace issue

Release | v0.4.4-bakedstudios.0.4.1

· One min read
Cameron Target
Pipeline Manager

Bug Fixes

  • Mac support for Nuke Render submissions
  • Non-breaking error in Nuke’s log related to context_change on startup
  • Publish for Assets from Maya

Updates

  • Updated official Core, Engine, Frameworks and Apps to latest versions
  • Updated Nodes&Layers ShotGrid Dropper app to version v0.1.0
  • Updated Nodes&Layers Deliver app to latest version

Release | v0.4.1-bakedstudios.0.4.0

· One min read
Cameron Target
Pipeline Manager

This update should address the following issue/requests:

Bug Fixes

  • Restores the Deadline Submitter and Pipeline Tools menu’s in Nuke

Deadline

  • Adds a setting for Nuke renders to be submitted to Deadline with the “nuke” limitgroup applied. This limitgroup is already set in Baked’s Deadline and only includes the D nodes. This limits the jobs to only render on these nodes.

Release | v0.4.0-bakedstudios.0.3.9

· One min read
Cameron Target
Pipeline Manager

OCIO

  • Autoload the ocio config if it exists in /global/configs/ocio/config.ocio

Loader

  • Added loader support for this list of published files – Alembic Cache, Version Zero, Roto/Paint, REF

Platform Support

  • MAC Support for Export tool

Global

  • Autoload NUKE_PATH in /global/configs/nuke
  • Autoload PYTHONPATH in /global/configs/python
  • Added config changes to support changing the default “/global/configs” folder structure

Plug-ins

  • Added support for tk-cpenv (CPENV Modules/Environments)